UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreInitContext Struct Reference

#include <LaunchEngineLoop.h>

Public Member Functions

void Cleanup ()
 

Public Attributes

bool bDumpEarlyConfigReads = false
 
bool bDumpEarlyPakFileReads = false
 
bool bForceQuitAfterEarlyReads = false
 
bool bWithConfigPatching = false
 
bool bDisableDisregardForGC = false
 
bool bHasEditorToken = false
 
bool bIsRegularClient = false
 
bool bTokenDoesNotHaveDash = false
 
bool bIsPossiblyUnrecognizedCommandlet = false
 
FString Token
 
FString CommandletCommandLine
 
FScopedSlowTaskSlowTaskPtr = nullptr
 

Member Function Documentation

◆ Cleanup()

void FPreInitContext::Cleanup ( )

Member Data Documentation

◆ bDisableDisregardForGC

bool FPreInitContext::bDisableDisregardForGC = false

◆ bDumpEarlyConfigReads

bool FPreInitContext::bDumpEarlyConfigReads = false

◆ bDumpEarlyPakFileReads

bool FPreInitContext::bDumpEarlyPakFileReads = false

◆ bForceQuitAfterEarlyReads

bool FPreInitContext::bForceQuitAfterEarlyReads = false

◆ bHasEditorToken

bool FPreInitContext::bHasEditorToken = false

◆ bIsPossiblyUnrecognizedCommandlet

bool FPreInitContext::bIsPossiblyUnrecognizedCommandlet = false

◆ bIsRegularClient

bool FPreInitContext::bIsRegularClient = false

◆ bTokenDoesNotHaveDash

bool FPreInitContext::bTokenDoesNotHaveDash = false

◆ bWithConfigPatching

bool FPreInitContext::bWithConfigPatching = false

◆ CommandletCommandLine

FString FPreInitContext::CommandletCommandLine

◆ SlowTaskPtr

FScopedSlowTask* FPreInitContext::SlowTaskPtr = nullptr

◆ Token

FString FPreInitContext::Token

The documentation for this struct was generated from the following files: