#include <PreviewScene.h>
◆ ConstructionValues()
| FPreviewScene::ConstructionValues::ConstructionValues |
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inline |
◆ AllowAudioPlayback()
◆ ForceUseMovementComponentInNonGameWorld()
| ConstructionValues & FPreviewScene::ConstructionValues::ForceUseMovementComponentInNonGameWorld |
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const bool |
bInForceUseMovementComponentInNonGameWorld | ) |
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inline |
◆ SetCreateDefaultLighting()
◆ SetCreatePhysicsScene()
◆ SetDefaultGameMode()
◆ SetEditor()
◆ SetForceMipsResident()
◆ SetLightBrightness()
◆ SetLightRotation()
◆ SetOwningGameInstance()
◆ SetSkyBrightness()
◆ SetTransactional()
◆ ShouldSimulatePhysics()
| ConstructionValues & FPreviewScene::ConstructionValues::ShouldSimulatePhysics |
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const bool |
bInShouldSimulatePhysics | ) |
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inline |
◆ bAllowAudioPlayback
| uint32 FPreviewScene::ConstructionValues::bAllowAudioPlayback |
◆ bCreatePhysicsScene
| uint32 FPreviewScene::ConstructionValues::bCreatePhysicsScene |
◆ bDefaultLighting
| uint32 FPreviewScene::ConstructionValues::bDefaultLighting |
◆ bEditor
| uint32 FPreviewScene::ConstructionValues::bEditor |
◆ bForceMipsResident
| uint32 FPreviewScene::ConstructionValues::bForceMipsResident |
◆ bForceUseMovementComponentInNonGameWorld
| uint32 FPreviewScene::ConstructionValues::bForceUseMovementComponentInNonGameWorld |
◆ bShouldSimulatePhysics
| uint32 FPreviewScene::ConstructionValues::bShouldSimulatePhysics |
◆ bTransactional
| uint32 FPreviewScene::ConstructionValues::bTransactional |
◆ DefaultGameMode
| TSubclassOf<class AGameModeBase> FPreviewScene::ConstructionValues::DefaultGameMode |
◆ LightBrightness
| float FPreviewScene::ConstructionValues::LightBrightness |
◆ LightRotation
| FRotator FPreviewScene::ConstructionValues::LightRotation |
◆ OwningGameInstance
| class UGameInstance* FPreviewScene::ConstructionValues::OwningGameInstance = nullptr |
◆ SkyBrightness
| float FPreviewScene::ConstructionValues::SkyBrightness |
The documentation for this struct was generated from the following file: