UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreviewScene::ConstructionValues Struct Reference

#include <PreviewScene.h>

Public Member Functions

 ConstructionValues ()
 
ConstructionValuesSetCreateDefaultLighting (const bool bDefault)
 
ConstructionValuesSetLightRotation (const FRotator &Rotation)
 
ConstructionValuesSetSkyBrightness (const float Brightness)
 
ConstructionValuesSetLightBrightness (const float Brightness)
 
ConstructionValuesAllowAudioPlayback (const bool bAllow)
 
ConstructionValuesSetForceMipsResident (const bool bForce)
 
ConstructionValuesSetCreatePhysicsScene (const bool bCreate)
 
ConstructionValuesShouldSimulatePhysics (const bool bInShouldSimulatePhysics)
 
ConstructionValuesSetTransactional (const bool bInTransactional)
 
ConstructionValuesSetEditor (const bool bInEditor)
 
ConstructionValuesForceUseMovementComponentInNonGameWorld (const bool bInForceUseMovementComponentInNonGameWorld)
 
ConstructionValuesSetDefaultGameMode (TSubclassOf< class AGameModeBase > GameMode)
 
ConstructionValuesSetOwningGameInstance (class UGameInstance *InGameInstance)
 

Public Attributes

FRotator LightRotation
 
float SkyBrightness
 
float LightBrightness
 
uint32 bDefaultLighting: 1
 
uint32 bAllowAudioPlayback:1
 
uint32 bForceMipsResident:1
 
uint32 bCreatePhysicsScene:1
 
uint32 bShouldSimulatePhysics:1
 
uint32 bTransactional:1
 
uint32 bEditor:1
 
uint32 bForceUseMovementComponentInNonGameWorld:1
 
TSubclassOf< class AGameModeBase > DefaultGameMode
 
class UGameInstanceOwningGameInstance = nullptr
 

Constructor & Destructor Documentation

◆ ConstructionValues()

FPreviewScene::ConstructionValues::ConstructionValues ( )
inline

Member Function Documentation

◆ AllowAudioPlayback()

ConstructionValues & FPreviewScene::ConstructionValues::AllowAudioPlayback ( const bool  bAllow)
inline

◆ ForceUseMovementComponentInNonGameWorld()

ConstructionValues & FPreviewScene::ConstructionValues::ForceUseMovementComponentInNonGameWorld ( const bool  bInForceUseMovementComponentInNonGameWorld)
inline

◆ SetCreateDefaultLighting()

ConstructionValues & FPreviewScene::ConstructionValues::SetCreateDefaultLighting ( const bool  bDefault)
inline

◆ SetCreatePhysicsScene()

ConstructionValues & FPreviewScene::ConstructionValues::SetCreatePhysicsScene ( const bool  bCreate)
inline

◆ SetDefaultGameMode()

ConstructionValues & FPreviewScene::ConstructionValues::SetDefaultGameMode ( TSubclassOf< class AGameModeBase >  GameMode)
inline

◆ SetEditor()

ConstructionValues & FPreviewScene::ConstructionValues::SetEditor ( const bool  bInEditor)
inline

◆ SetForceMipsResident()

ConstructionValues & FPreviewScene::ConstructionValues::SetForceMipsResident ( const bool  bForce)
inline

◆ SetLightBrightness()

ConstructionValues & FPreviewScene::ConstructionValues::SetLightBrightness ( const float  Brightness)
inline

◆ SetLightRotation()

ConstructionValues & FPreviewScene::ConstructionValues::SetLightRotation ( const FRotator Rotation)
inline

◆ SetOwningGameInstance()

ConstructionValues & FPreviewScene::ConstructionValues::SetOwningGameInstance ( class UGameInstance InGameInstance)
inline

◆ SetSkyBrightness()

ConstructionValues & FPreviewScene::ConstructionValues::SetSkyBrightness ( const float  Brightness)
inline

◆ SetTransactional()

ConstructionValues & FPreviewScene::ConstructionValues::SetTransactional ( const bool  bInTransactional)
inline

◆ ShouldSimulatePhysics()

ConstructionValues & FPreviewScene::ConstructionValues::ShouldSimulatePhysics ( const bool  bInShouldSimulatePhysics)
inline

Member Data Documentation

◆ bAllowAudioPlayback

uint32 FPreviewScene::ConstructionValues::bAllowAudioPlayback

◆ bCreatePhysicsScene

uint32 FPreviewScene::ConstructionValues::bCreatePhysicsScene

◆ bDefaultLighting

uint32 FPreviewScene::ConstructionValues::bDefaultLighting

◆ bEditor

uint32 FPreviewScene::ConstructionValues::bEditor

◆ bForceMipsResident

uint32 FPreviewScene::ConstructionValues::bForceMipsResident

◆ bForceUseMovementComponentInNonGameWorld

uint32 FPreviewScene::ConstructionValues::bForceUseMovementComponentInNonGameWorld

◆ bShouldSimulatePhysics

uint32 FPreviewScene::ConstructionValues::bShouldSimulatePhysics

◆ bTransactional

uint32 FPreviewScene::ConstructionValues::bTransactional

◆ DefaultGameMode

TSubclassOf<class AGameModeBase> FPreviewScene::ConstructionValues::DefaultGameMode

◆ LightBrightness

float FPreviewScene::ConstructionValues::LightBrightness

◆ LightRotation

FRotator FPreviewScene::ConstructionValues::LightRotation

◆ OwningGameInstance

class UGameInstance* FPreviewScene::ConstructionValues::OwningGameInstance = nullptr

◆ SkyBrightness

float FPreviewScene::ConstructionValues::SkyBrightness

The documentation for this struct was generated from the following file: