UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveMaterialPropertyDescriptor Struct Reference

#include <SceneTypes.h>

Public Attributes

FVector2f MinMaxMaterialDisplacement = FVector2f::ZeroVector
 
float MaxWorldPositionOffsetDisplacement = 0.0f
 
bool bAnyMaterialHasWorldPositionOffset = false
 
bool bAnyMaterialHasPixelAnimation = false
 
bool bAnyMaterialHasPerInstanceCustomData = false
 
bool bAnyMaterialHasPerInstanceRandom = false
 

Detailed Description

This struct captures summary information about material features in the primitive

Member Data Documentation

◆ bAnyMaterialHasPerInstanceCustomData

bool FPrimitiveMaterialPropertyDescriptor::bAnyMaterialHasPerInstanceCustomData = false

◆ bAnyMaterialHasPerInstanceRandom

bool FPrimitiveMaterialPropertyDescriptor::bAnyMaterialHasPerInstanceRandom = false

◆ bAnyMaterialHasPixelAnimation

bool FPrimitiveMaterialPropertyDescriptor::bAnyMaterialHasPixelAnimation = false

◆ bAnyMaterialHasWorldPositionOffset

bool FPrimitiveMaterialPropertyDescriptor::bAnyMaterialHasWorldPositionOffset = false

◆ MaxWorldPositionOffsetDisplacement

float FPrimitiveMaterialPropertyDescriptor::MaxWorldPositionOffsetDisplacement = 0.0f

◆ MinMaxMaterialDisplacement

FVector2f FPrimitiveMaterialPropertyDescriptor::MinMaxMaterialDisplacement = FVector2f::ZeroVector

The documentation for this struct was generated from the following file: