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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ObjectSaveOverride.h>
Public Member Functions | |
| void | Merge (const FPropertySaveOverride &Other) |
Public Attributes | |
| FFieldPath | PropertyPath |
| bool | bMarkTransient |
Data collected during SavePackage that modifies the EPropertyFlags for a single FProperty on a single object instance when that object is serialized by SavePackage. The specified changes apply during both the harvesting phase (discovery of referenced imports and exports) and the serialization to disk phase.
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inline |
| bool FPropertySaveOverride::bMarkTransient |
| FFieldPath FPropertySaveOverride::PropertyPath |