#include <QuartzQuantizationUtilities.h>
◆ FQuartzQuantizationBoundary()
◆ ToString()
| FString FQuartzQuantizationBoundary::ToString |
( |
| ) |
const |
◆ bCancelCommandIfClockIsNotRunning
| bool FQuartzQuantizationBoundary::bCancelCommandIfClockIsNotRunning { false } |
◆ bFireOnClockStart
| bool FQuartzQuantizationBoundary::bFireOnClockStart { true } |
◆ bResetClockOnQueued
| bool FQuartzQuantizationBoundary::bResetClockOnQueued { false } |
◆ bResumeClockOnQueued
| bool FQuartzQuantizationBoundary::bResumeClockOnQueued { false } |
◆ CountingReferencePoint
◆ GameThreadSubscribers
| TArray<Audio::FQuartzGameThreadSubscriber> FQuartzQuantizationBoundary::GameThreadSubscribers |
◆ Multiplier
| float FQuartzQuantizationBoundary::Multiplier { 1.0f } |
◆ Quantization
The documentation for this struct was generated from the following files: