UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQueuedDrawDebugItem Struct Reference

#include <AnimInstanceProxy.h>

Classes

struct  FVectorEntry
 

Public Member Functions

 FQueuedDrawDebugItem ()
 

Public Attributes

TEnumAsByte< EDrawDebugItemType::TypeItemType = EDrawDebugItemType::DirectionalArrow
 
union { 
 
   FVector   StartLoc 
 
   struct { 
 
      float   Length 
 
      float   AngleWidth 
 
      float   AngleHeight 
 
   }  
 
};  
 
union { 
 
   FVectorEntry   EndLoc 
 
   FVectorEntry   Direction 
 
};  
 
FVector Center = FVector(0.f)
 
FRotator Rotation = FRotator(0.f)
 
float Radius = 0.f
 
float Size = 0.f
 
int32 Segments = 0
 
FColor Color = FColor(0)
 
bool bPersistentLines = false
 
float LifeTime = 0.f
 
float Thickness = 0.f
 
FString Message
 
FVector2D TextScale = FVector2D(0.f)
 
TEnumAsByte< ESceneDepthPriorityGroupDepthPriority = SDPG_World
 

Constructor & Destructor Documentation

◆ FQueuedDrawDebugItem()

FQueuedDrawDebugItem::FQueuedDrawDebugItem ( )
inline

Member Data Documentation

◆ [union]

union { ... } FQueuedDrawDebugItem

◆ [union]

union { ... } FQueuedDrawDebugItem

◆ AngleHeight

float FQueuedDrawDebugItem::AngleHeight

◆ AngleWidth

float FQueuedDrawDebugItem::AngleWidth

◆ bPersistentLines

bool FQueuedDrawDebugItem::bPersistentLines = false

◆ Center

FVector FQueuedDrawDebugItem::Center = FVector(0.f)

◆ Color

FColor FQueuedDrawDebugItem::Color = FColor(0)

◆ DepthPriority

TEnumAsByte<ESceneDepthPriorityGroup> FQueuedDrawDebugItem::DepthPriority = SDPG_World

◆ Direction

FVectorEntry FQueuedDrawDebugItem::Direction

◆ EndLoc

FVectorEntry FQueuedDrawDebugItem::EndLoc

◆ ItemType

◆ Length

float FQueuedDrawDebugItem::Length

◆ LifeTime

float FQueuedDrawDebugItem::LifeTime = 0.f

◆ Message

FString FQueuedDrawDebugItem::Message

◆ Radius

float FQueuedDrawDebugItem::Radius = 0.f

◆ Rotation

FRotator FQueuedDrawDebugItem::Rotation = FRotator(0.f)

◆ Segments

int32 FQueuedDrawDebugItem::Segments = 0

◆ Size

float FQueuedDrawDebugItem::Size = 0.f

◆ StartLoc

FVector FQueuedDrawDebugItem::StartLoc

◆ TextScale

FVector2D FQueuedDrawDebugItem::TextScale = FVector2D(0.f)

◆ Thickness

float FQueuedDrawDebugItem::Thickness = 0.f

The documentation for this struct was generated from the following file: