UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQueuedMontageEndedEvent Struct Reference

#include <AnimInstance.h>

Public Member Functions

 FQueuedMontageEndedEvent ()
 
 FQueuedMontageEndedEvent (class UAnimMontage *InMontage, int32 InInstanceID, bool InbInterrupted, FOnMontageEnded InDelegate)
 

Public Attributes

TObjectPtr< class UAnimMontageMontage
 
int32 MontageInstanceID
 
bool bInterrupted
 
FOnMontageEnded Delegate
 

Detailed Description

Helper struct to store a Queued Montage Ended event.

Constructor & Destructor Documentation

◆ FQueuedMontageEndedEvent() [1/2]

FQueuedMontageEndedEvent::FQueuedMontageEndedEvent ( )
inline

◆ FQueuedMontageEndedEvent() [2/2]

FQueuedMontageEndedEvent::FQueuedMontageEndedEvent ( class UAnimMontage InMontage,
int32  InInstanceID,
bool  InbInterrupted,
FOnMontageEnded  InDelegate 
)
inline

Member Data Documentation

◆ bInterrupted

bool FQueuedMontageEndedEvent::bInterrupted

◆ Delegate

FOnMontageEnded FQueuedMontageEndedEvent::Delegate

◆ Montage

TObjectPtr<class UAnimMontage> FQueuedMontageEndedEvent::Montage

◆ MontageInstanceID

int32 FQueuedMontageEndedEvent::MontageInstanceID

The documentation for this struct was generated from the following file: