UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQueuedMontageSectionChangedEvent Struct Reference

#include <AnimInstance.h>

Public Member Functions

 FQueuedMontageSectionChangedEvent ()
 
 FQueuedMontageSectionChangedEvent (class UAnimMontage *InMontage, int32 InInstanceID, FName SectionName, bool InbLooped, FOnMontageSectionChanged InDelegate)
 

Public Attributes

TObjectPtr< class UAnimMontageMontage
 
int32 MontageInstanceID
 
FName SectionName
 
bool bLooped
 
FOnMontageSectionChanged Delegate
 

Detailed Description

Helper struct to store a Queued Montage Ended event.

Constructor & Destructor Documentation

◆ FQueuedMontageSectionChangedEvent() [1/2]

FQueuedMontageSectionChangedEvent::FQueuedMontageSectionChangedEvent ( )
inline

◆ FQueuedMontageSectionChangedEvent() [2/2]

FQueuedMontageSectionChangedEvent::FQueuedMontageSectionChangedEvent ( class UAnimMontage InMontage,
int32  InInstanceID,
FName  SectionName,
bool  InbLooped,
FOnMontageSectionChanged  InDelegate 
)
inline

Member Data Documentation

◆ bLooped

bool FQueuedMontageSectionChangedEvent::bLooped

◆ Delegate

FOnMontageSectionChanged FQueuedMontageSectionChangedEvent::Delegate

◆ Montage

TObjectPtr<class UAnimMontage> FQueuedMontageSectionChangedEvent::Montage

◆ MontageInstanceID

int32 FQueuedMontageSectionChangedEvent::MontageInstanceID

◆ SectionName

FName FQueuedMontageSectionChangedEvent::SectionName

The documentation for this struct was generated from the following file: