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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UserWidget.h>
Public Member Functions | |
| FQueuedWidgetAnimationTransition () | |
Struct that maintains state of currently queued animation transtions to be evaluated next frame.
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inline |
Restores widgets to their pre-animated state when the animation stops
The absolute time in the animation where to stop, this is only considered in the last loop.
The number of times to loop this animation (0 to loop indefinitely)
The speed at which the animation should play
| TOptional<EUMGSequencePlayMode::Type> FQueuedWidgetAnimationTransition::PlayMode |
Specifies the playback mode (Forward, Reverse)
The time in the animation from which to start playing, relative to the start position. For looped animations, this will only affect the first playback of the animation
| EQueuedWidgetAnimationMode FQueuedWidgetAnimationTransition::TransitionMode |
Overall action driving this animation transition
| TObjectPtr<UWidgetAnimation> FQueuedWidgetAnimationTransition::WidgetAnimation |
Animation with a queued transition