UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQueuedWidgetAnimationTransition Struct Reference

#include <UserWidget.h>

Public Member Functions

 FQueuedWidgetAnimationTransition ()
 

Public Attributes

TObjectPtr< UWidgetAnimationWidgetAnimation
 
EQueuedWidgetAnimationMode TransitionMode
 
TOptional< floatStartAtTime
 
TOptional< floatEndAtTime
 
TOptional< int32NumLoopsToPlay
 
TOptional< EUMGSequencePlayMode::TypePlayMode
 
TOptional< floatPlaybackSpeed
 
TOptional< boolbRestoreState
 

Detailed Description

Struct that maintains state of currently queued animation transtions to be evaluated next frame.

Constructor & Destructor Documentation

◆ FQueuedWidgetAnimationTransition()

FQueuedWidgetAnimationTransition::FQueuedWidgetAnimationTransition ( )
inline

Member Data Documentation

◆ bRestoreState

TOptional<bool> FQueuedWidgetAnimationTransition::bRestoreState

Restores widgets to their pre-animated state when the animation stops

◆ EndAtTime

TOptional<float> FQueuedWidgetAnimationTransition::EndAtTime

The absolute time in the animation where to stop, this is only considered in the last loop.

◆ NumLoopsToPlay

TOptional<int32> FQueuedWidgetAnimationTransition::NumLoopsToPlay

The number of times to loop this animation (0 to loop indefinitely)

◆ PlaybackSpeed

TOptional<float> FQueuedWidgetAnimationTransition::PlaybackSpeed

The speed at which the animation should play

◆ PlayMode

TOptional<EUMGSequencePlayMode::Type> FQueuedWidgetAnimationTransition::PlayMode

Specifies the playback mode (Forward, Reverse)

◆ StartAtTime

TOptional<float> FQueuedWidgetAnimationTransition::StartAtTime

The time in the animation from which to start playing, relative to the start position. For looped animations, this will only affect the first playback of the animation

◆ TransitionMode

EQueuedWidgetAnimationMode FQueuedWidgetAnimationTransition::TransitionMode

Overall action driving this animation transition

◆ WidgetAnimation

TObjectPtr<UWidgetAnimation> FQueuedWidgetAnimationTransition::WidgetAnimation

Animation with a queued transition


The documentation for this struct was generated from the following file: