UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGBarrierBatchBeginId Struct Reference

#include <RenderGraphPass.h>

Public Member Functions

 FRDGBarrierBatchBeginId ()=default
 
bool operator== (FRDGBarrierBatchBeginId Other) const
 
bool operator!= (FRDGBarrierBatchBeginId Other) const
 

Public Attributes

FRDGPassHandlesByPipeline Passes
 
ERHIPipeline PipelinesAfter = ERHIPipeline::None
 

Friends

uint32 GetTypeHash (FRDGBarrierBatchBeginId Id)
 

Constructor & Destructor Documentation

◆ FRDGBarrierBatchBeginId()

FRDGBarrierBatchBeginId::FRDGBarrierBatchBeginId ( )
default

Member Function Documentation

◆ operator!=()

bool FRDGBarrierBatchBeginId::operator!= ( FRDGBarrierBatchBeginId  Other) const
inline

◆ operator==()

bool FRDGBarrierBatchBeginId::operator== ( FRDGBarrierBatchBeginId  Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FRDGBarrierBatchBeginId  Id)
friend

Member Data Documentation

◆ Passes

FRDGPassHandlesByPipeline FRDGBarrierBatchBeginId::Passes

◆ PipelinesAfter

ERHIPipeline FRDGBarrierBatchBeginId::PipelinesAfter = ERHIPipeline::None

The documentation for this struct was generated from the following file: