UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGBarrierBatchEndId Struct Reference

#include <RenderGraphPass.h>

Public Member Functions

 FRDGBarrierBatchEndId ()=default
 
 FRDGBarrierBatchEndId (FRDGPassHandle InPassHandle, ERDGBarrierLocation InBarrierLocation)
 
bool operator== (FRDGBarrierBatchEndId Other) const
 
bool operator!= (FRDGBarrierBatchEndId Other) const
 

Public Attributes

FRDGPassHandle PassHandle
 
ERDGBarrierLocation BarrierLocation = ERDGBarrierLocation::Epilogue
 

Constructor & Destructor Documentation

◆ FRDGBarrierBatchEndId() [1/2]

FRDGBarrierBatchEndId::FRDGBarrierBatchEndId ( )
default

◆ FRDGBarrierBatchEndId() [2/2]

FRDGBarrierBatchEndId::FRDGBarrierBatchEndId ( FRDGPassHandle  InPassHandle,
ERDGBarrierLocation  InBarrierLocation 
)
inline

Member Function Documentation

◆ operator!=()

bool FRDGBarrierBatchEndId::operator!= ( FRDGBarrierBatchEndId  Other) const
inline

◆ operator==()

bool FRDGBarrierBatchEndId::operator== ( FRDGBarrierBatchEndId  Other) const
inline

Member Data Documentation

◆ BarrierLocation

ERDGBarrierLocation FRDGBarrierBatchEndId::BarrierLocation = ERDGBarrierLocation::Epilogue

◆ PassHandle

FRDGPassHandle FRDGBarrierBatchEndId::PassHandle

The documentation for this struct was generated from the following file: