UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGTextureDesc Member List

This is the complete list of members for FRDGTextureDesc, including all inherited members.

AliasableFormatsFRHITextureDesc
ArraySizeFRHITextureDesc
CalcMemorySizeEstimate(uint32 FirstMipIndex, uint32 LastMipIndex) constFRHITextureDesc
CalcMemorySizeEstimate(uint32 FirstMipIndex=0) constFRHITextureDescinline
CheckValidity(const FRHITextureDesc &Desc, const TCHAR *Name)FRHITextureDescinlinestatic
ClearValueFRHITextureDesc
Create2D(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0)FRDGTextureDescinlinestatic
Create2DArray(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint16 ArraySize, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0)FRDGTextureDescinlinestatic
Create3D(FIntVector Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint32 ExtData=0)FRDGTextureDescinlinestatic
CreateCube(uint32 Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0)FRDGTextureDescinlinestatic
CreateCubeArray(uint32 Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint16 ArraySize, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0)FRDGTextureDescinlinestatic
CreateRenderTargetTextureDesc(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, const bool bRequireMultiView, uint16 MobileMultiViewRenderTargetNumLayers=2)FRDGTextureDescinlinestatic
DepthFRHITextureDesc
DimensionFRHITextureDesc
ExtDataFRHITextureDesc
ExtentFRHITextureDesc
FastVRAMPercentageFRHITextureDesc
FlagsFRHITextureDesc
FormatFRHITextureDesc
FRDGTextureDesc()=defaultFRDGTextureDesc
FRDGTextureDesc(ETextureDimension InDimension, ETextureCreateFlags InFlags, EPixelFormat InFormat, FClearValueBinding InClearValue, FIntPoint InExtent, uint16 InDepth, uint16 InArraySize, uint8 InNumMips, uint8 InNumSamples, uint32 InExtData)FRDGTextureDescinline
FRHITextureDesc()=defaultFRHITextureDesc
FRHITextureDesc(const FRHITextureDesc &Other)FRHITextureDescinline
FRHITextureDesc(ETextureDimension InDimension)FRHITextureDescinline
FRHITextureDesc(ETextureDimension InDimension, ETextureCreateFlags InFlags, EPixelFormat InFormat, FClearValueBinding InClearValue, FIntPoint InExtent, uint16 InDepth, uint16 InArraySize, uint8 InNumMips, uint8 InNumSamples, uint32 InExtData)FRHITextureDescinline
GetSize() constFRHITextureDescinline
GetSubresourceCount() constFRHITextureDescinline
GPUMaskFRHITextureDesc
IsMipChain() constFRHITextureDescinline
IsMultisample() constFRHITextureDescinline
IsTexture2D() constFRHITextureDescinline
IsTexture3D() constFRHITextureDescinline
IsTextureArray() constFRHITextureDescinline
IsTextureCube() constFRHITextureDescinline
IsValid() constFRHITextureDescinline
NumMipsFRHITextureDesc
NumSamplesFRHITextureDesc
operator!=(const FRHITextureDesc &Other) constFRHITextureDescinline
operator=(const FRHITextureDesc &Other)FRHITextureDescinline
operator==(const FRHITextureDesc &Other) constFRHITextureDescinline
Reset()FRHITextureDescinline
UAVFormatFRHITextureDesc