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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRDGTextureDesc, including all inherited members.
| AliasableFormats | FRHITextureDesc | |
| ArraySize | FRHITextureDesc | |
| CalcMemorySizeEstimate(uint32 FirstMipIndex, uint32 LastMipIndex) const | FRHITextureDesc | |
| CalcMemorySizeEstimate(uint32 FirstMipIndex=0) const | FRHITextureDesc | inline |
| CheckValidity(const FRHITextureDesc &Desc, const TCHAR *Name) | FRHITextureDesc | inlinestatic |
| ClearValue | FRHITextureDesc | |
| Create2D(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0) | FRDGTextureDesc | inlinestatic |
| Create2DArray(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint16 ArraySize, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0) | FRDGTextureDesc | inlinestatic |
| Create3D(FIntVector Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint32 ExtData=0) | FRDGTextureDesc | inlinestatic |
| CreateCube(uint32 Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0) | FRDGTextureDesc | inlinestatic |
| CreateCubeArray(uint32 Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, uint16 ArraySize, uint8 NumMips=1, uint8 NumSamples=1, uint32 ExtData=0) | FRDGTextureDesc | inlinestatic |
| CreateRenderTargetTextureDesc(FIntPoint Size, EPixelFormat Format, FClearValueBinding ClearValue, ETextureCreateFlags Flags, const bool bRequireMultiView, uint16 MobileMultiViewRenderTargetNumLayers=2) | FRDGTextureDesc | inlinestatic |
| Depth | FRHITextureDesc | |
| Dimension | FRHITextureDesc | |
| ExtData | FRHITextureDesc | |
| Extent | FRHITextureDesc | |
| FastVRAMPercentage | FRHITextureDesc | |
| Flags | FRHITextureDesc | |
| Format | FRHITextureDesc | |
| FRDGTextureDesc()=default | FRDGTextureDesc | |
| FRDGTextureDesc(ETextureDimension InDimension, ETextureCreateFlags InFlags, EPixelFormat InFormat, FClearValueBinding InClearValue, FIntPoint InExtent, uint16 InDepth, uint16 InArraySize, uint8 InNumMips, uint8 InNumSamples, uint32 InExtData) | FRDGTextureDesc | inline |
| FRHITextureDesc()=default | FRHITextureDesc | |
| FRHITextureDesc(const FRHITextureDesc &Other) | FRHITextureDesc | inline |
| FRHITextureDesc(ETextureDimension InDimension) | FRHITextureDesc | inline |
| FRHITextureDesc(ETextureDimension InDimension, ETextureCreateFlags InFlags, EPixelFormat InFormat, FClearValueBinding InClearValue, FIntPoint InExtent, uint16 InDepth, uint16 InArraySize, uint8 InNumMips, uint8 InNumSamples, uint32 InExtData) | FRHITextureDesc | inline |
| GetSize() const | FRHITextureDesc | inline |
| GetSubresourceCount() const | FRHITextureDesc | inline |
| GPUMask | FRHITextureDesc | |
| IsMipChain() const | FRHITextureDesc | inline |
| IsMultisample() const | FRHITextureDesc | inline |
| IsTexture2D() const | FRHITextureDesc | inline |
| IsTexture3D() const | FRHITextureDesc | inline |
| IsTextureArray() const | FRHITextureDesc | inline |
| IsTextureCube() const | FRHITextureDesc | inline |
| IsValid() const | FRHITextureDesc | inline |
| NumMips | FRHITextureDesc | |
| NumSamples | FRHITextureDesc | |
| operator!=(const FRHITextureDesc &Other) const | FRHITextureDesc | inline |
| operator=(const FRHITextureDesc &Other) | FRHITextureDesc | inline |
| operator==(const FRHITextureDesc &Other) const | FRHITextureDesc | inline |
| Reset() | FRHITextureDesc | inline |
| UAVFormat | FRHITextureDesc |