#include <RenderGraphTextureSubresource.h>
◆ FRDGTextureSubresource() [1/2]
| FRDGTextureSubresource::FRDGTextureSubresource |
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| ) |
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inline |
◆ FRDGTextureSubresource() [2/2]
| FRDGTextureSubresource::FRDGTextureSubresource |
( |
uint32 |
InMipIndex, |
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uint32 |
InArraySlice, |
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uint32 |
InPlaneSlice |
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) |
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inline |
◆ operator!=()
◆ operator<()
◆ operator<=()
◆ operator==()
◆ operator>()
◆ operator>=()
◆ ArraySlice
| uint32 FRDGTextureSubresource::ArraySlice |
◆ MipIndex
| uint32 FRDGTextureSubresource::MipIndex |
◆ PlaneSlice
| uint32 FRDGTextureSubresource::PlaneSlice |
The documentation for this struct was generated from the following file: