UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGTextureSubresource Struct Reference

#include <RenderGraphTextureSubresource.h>

Public Member Functions

 FRDGTextureSubresource ()
 
 FRDGTextureSubresource (uint32 InMipIndex, uint32 InArraySlice, uint32 InPlaneSlice)
 
bool operator== (const FRDGTextureSubresource &RHS) const
 
bool operator!= (const FRDGTextureSubresource &RHS) const
 
bool operator< (const FRDGTextureSubresource &RHS) const
 
bool operator<= (const FRDGTextureSubresource &RHS) const
 
bool operator> (const FRDGTextureSubresource &RHS) const
 
bool operator>= (const FRDGTextureSubresource &RHS) const
 

Public Attributes

uint32 MipIndex: 8
 
uint32 PlaneSlice: 8
 
uint32 ArraySlice: 16
 

Constructor & Destructor Documentation

◆ FRDGTextureSubresource() [1/2]

FRDGTextureSubresource::FRDGTextureSubresource ( )
inline

◆ FRDGTextureSubresource() [2/2]

FRDGTextureSubresource::FRDGTextureSubresource ( uint32  InMipIndex,
uint32  InArraySlice,
uint32  InPlaneSlice 
)
inline

Member Function Documentation

◆ operator!=()

bool FRDGTextureSubresource::operator!= ( const FRDGTextureSubresource RHS) const
inline

◆ operator<()

bool FRDGTextureSubresource::operator< ( const FRDGTextureSubresource RHS) const
inline

◆ operator<=()

bool FRDGTextureSubresource::operator<= ( const FRDGTextureSubresource RHS) const
inline

◆ operator==()

bool FRDGTextureSubresource::operator== ( const FRDGTextureSubresource RHS) const
inline

◆ operator>()

bool FRDGTextureSubresource::operator> ( const FRDGTextureSubresource RHS) const
inline

◆ operator>=()

bool FRDGTextureSubresource::operator>= ( const FRDGTextureSubresource RHS) const
inline

Member Data Documentation

◆ ArraySlice

uint32 FRDGTextureSubresource::ArraySlice

◆ MipIndex

uint32 FRDGTextureSubresource::MipIndex

◆ PlaneSlice

uint32 FRDGTextureSubresource::PlaneSlice

The documentation for this struct was generated from the following file: