#include <RenderGraphPass.h>
◆ [union]
◆ AccessAfter
| uint64 FRDGTransitionInfo::AccessAfter |
◆ AccessBefore
| uint64 FRDGTransitionInfo::AccessBefore |
◆ ArraySlice
| uint16 FRDGTransitionInfo::ArraySlice |
◆ [struct]
| struct { ... } FRDGTransitionInfo::Buffer |
◆ CommitSize
| uint64 FRDGTransitionInfo::CommitSize |
◆ MipIndex
| uint8 FRDGTransitionInfo::MipIndex |
◆ PlaneSlice
| uint8 FRDGTransitionInfo::PlaneSlice |
◆ ResourceHandle
| uint64 FRDGTransitionInfo::ResourceHandle |
◆ ResourceTransitionFlags
| uint64 FRDGTransitionInfo::ResourceTransitionFlags |
◆ ResourceType
| uint64 FRDGTransitionInfo::ResourceType |
◆ [struct]
| struct { ... } FRDGTransitionInfo::Texture |
The documentation for this struct was generated from the following file: