#include <RHIResources.h>
◆ FRHIBufferSRVCreateInfo() [1/4]
| FRHIBufferSRVCreateInfo::FRHIBufferSRVCreateInfo |
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explicitdefault |
◆ FRHIBufferSRVCreateInfo() [2/4]
| FRHIBufferSRVCreateInfo::FRHIBufferSRVCreateInfo |
( |
EPixelFormat |
InFormat | ) |
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inlineexplicit |
◆ FRHIBufferSRVCreateInfo() [3/4]
| FRHIBufferSRVCreateInfo::FRHIBufferSRVCreateInfo |
( |
uint32 |
InStartOffsetBytes, |
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uint32 |
InNumElements |
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) |
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inline |
◆ FRHIBufferSRVCreateInfo() [4/4]
◆ operator!=()
◆ operator==()
◆ GetTypeHash
◆ Format
Encoding format for the element.
◆ NumElements
Number of elements (whole buffer by default)
◆ RayTracingScene
Ray tracing scene associated with the SRV (if BUF_AccelerationStructure)
◆ StartOffsetBytes
| uint32 FRHIBufferSRVCreateInfo::StartOffsetBytes = 0 |
Offset in bytes from the beginning of buffer
The documentation for this struct was generated from the following file: