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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIGlobals.h>
| EVRSImageDataType FRHIGlobals::FVariableRateShading::ImageDataType = VRSImage_NotSupported |
Data type contained in a shading-rate image for image-based Variable Rate Shading.
| EPixelFormat FRHIGlobals::FVariableRateShading::ImageFormat = PF_Unknown |
Image format for the shading rate image for image-based Variable Rate Shading.
| int32 FRHIGlobals::FVariableRateShading::ImageTileMaxHeight = 0 |
Maximum tile height in a screen space texture that can be used to drive Variable Rate Shading.
| int32 FRHIGlobals::FVariableRateShading::ImageTileMaxWidth = 0 |
Maximum tile width in a screen space texture that can be used to drive Variable Rate Shading.
| int32 FRHIGlobals::FVariableRateShading::ImageTileMinHeight = 0 |
Minimum tile height in a screen space texture that can be used to drive Variable Rate Shading.
| int32 FRHIGlobals::FVariableRateShading::ImageTileMinWidth = 0 |
Minimum tile width in a screen space texture that can be used to drive Variable Rate Shading.
Whether or not the RHI can support image-based Variable Rate Shading.
Whether or not the RHI can support shading rate attachments as array textures.
Whether or not the RHI can support complex combiner operatations between per-draw (pipeline) VRS and image VRS.
Whether or not the Variable Rate Shading can be done at larger (2x4 or 4x2 or 4x4) sizes.
Whether Variable Rate Shading deferred shading rate texture update is supported.
Whether or not the RHI can support per-draw Variable Rate Shading.