#include <DynamicRHI.h>
|
| static FRHILockTextureArgs | Lock2D (FRHITexture *InTexture, uint32 InMipIndex, EResourceLockMode InLockMode, bool bInLockWithinMiptail, bool bFlushRHIThread=true) |
| |
| static FRHILockTextureArgs | Lock2DArray (FRHITexture *InTexture, uint32 InArrayIndex, uint32 InMipIndex, EResourceLockMode InLockMode, bool bInLockWithinMiptail) |
| |
| static FRHILockTextureArgs | LockCubeFace (FRHITexture *InTexture, uint32 InFaceIndex, uint32 InArrayIndex, uint32 InMipIndex, EResourceLockMode InLockMode, bool bInLockWithinMiptail) |
| |
◆ FRHILockTextureArgs()
| FRHILockTextureArgs::FRHILockTextureArgs |
( |
| ) |
|
|
protecteddefault |
◆ Lock2D()
◆ Lock2DArray()
◆ LockCubeFace()
◆ bLockWithinMiptail
| bool FRHILockTextureArgs::bLockWithinMiptail = false |
◆ bNeedsDefaultRHIFlush
| bool FRHILockTextureArgs::bNeedsDefaultRHIFlush = false |
◆ LockMode
The documentation for this struct was generated from the following file: