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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIUniformBufferLayoutInitializer.h>
Public Member Functions | |
| DECLARE_EXPORTED_TYPE_LAYOUT (FRHIUniformBufferResourceInitializer, RHI_API, NonVirtual) | |
| LAYOUT_FIELD (uint16, MemberOffset) | |
| LAYOUT_FIELD (EUniformBufferBaseType, MemberType) | |
Friends | |
| bool | operator== (const FRHIUniformBufferResourceInitializer &A, const FRHIUniformBufferResourceInitializer &B) |
Data structure to store information about resource parameter in a shader parameter structure.
| FRHIUniformBufferResourceInitializer::DECLARE_EXPORTED_TYPE_LAYOUT | ( | FRHIUniformBufferResourceInitializer | , |
| RHI_API | , | ||
| NonVirtual | |||
| ) |
| FRHIUniformBufferResourceInitializer::LAYOUT_FIELD | ( | EUniformBufferBaseType | , |
| MemberType | |||
| ) |
Type of the member that allow ().
| FRHIUniformBufferResourceInitializer::LAYOUT_FIELD | ( | uint16 | , |
| MemberOffset | |||
| ) |
Byte offset to each resource in the uniform buffer memory.
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friend |
Compare two uniform buffer layout resources.