#include <RHIShaderBindingLayout.h>
◆ FRHIUniformBufferShaderBindingLayout()
| FRHIUniformBufferShaderBindingLayout::FRHIUniformBufferShaderBindingLayout |
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| ) |
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inline |
◆ operator==()
◆ GetTypeHash
◆ operator<<
◆ [union]
◆ BaseSamplerResourceIndex
| uint32 FRHIUniformBufferShaderBindingLayout::BaseSamplerResourceIndex |
◆ BaseSRVResourceIndex
| uint32 FRHIUniformBufferShaderBindingLayout::BaseSRVResourceIndex |
◆ BaseUAVResourceIndex
| uint32 FRHIUniformBufferShaderBindingLayout::BaseUAVResourceIndex |
◆ CBVResourceIndex
| uint32 FRHIUniformBufferShaderBindingLayout::CBVResourceIndex |
◆ Flags
| uint32 FRHIUniformBufferShaderBindingLayout::Flags |
◆ LayoutName
| FString FRHIUniformBufferShaderBindingLayout::LayoutName |
◆ RegisterSpace
| uint32 FRHIUniformBufferShaderBindingLayout::RegisterSpace |
The documentation for this struct was generated from the following file: