#include <D3D11RHIPrivate.h>
◆ FRange()
| FRangeAllocator::FRange::FRange |
( |
| ) |
|
|
inline |
◆ ComputeSize()
| uint32 FRangeAllocator::FRange::ComputeSize |
( |
| ) |
const |
|
inline |
◆ ExtendUnoccupied()
| void FRangeAllocator::FRange::ExtendUnoccupied |
( |
int32 |
InSize | ) |
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|
inline |
◆ GetEnd()
| int32 FRangeAllocator::FRange::GetEnd |
( |
| ) |
|
|
inline |
◆ GetStart()
| int32 FRangeAllocator::FRange::GetStart |
( |
| ) |
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|
inline |
◆ IsOccupied()
| bool FRangeAllocator::FRange::IsOccupied |
( |
| ) |
const |
|
inline |
◆ IsValid()
| bool FRangeAllocator::FRange::IsValid |
( |
| ) |
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|
inline |
◆ MakeOccupied()
| void FRangeAllocator::FRange::MakeOccupied |
( |
int32 |
InSize | ) |
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|
inline |
◆ MakeUnOccupied()
| void FRangeAllocator::FRange::MakeUnOccupied |
( |
| ) |
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inline |
◆ operator==()
| bool FRangeAllocator::FRange::operator== |
( |
const FRange & |
rhs | ) |
const |
|
inline |
◆ SetOccupied()
| void FRangeAllocator::FRange::SetOccupied |
( |
int32 |
InStart, |
|
|
int32 |
InSize |
|
) |
| |
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inline |
◆ SetUnOccupied()
| void FRangeAllocator::FRange::SetUnOccupied |
( |
int32 |
InStart, |
|
|
int32 |
InSize |
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) |
| |
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inline |
The documentation for this struct was generated from the following file: