#include <RayTracingMeshDrawCommands.h>
◆ FRayTracingCachedMeshCommandFlags()
| FRayTracingCachedMeshCommandFlags::FRayTracingCachedMeshCommandFlags |
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inline |
◆ operator!=()
◆ operator==()
◆ GetTypeHash
◆ [union]
◆ bAllSegmentsCastShadow
| bool FRayTracingCachedMeshCommandFlags::bAllSegmentsCastShadow |
◆ bAllSegmentsDecal
| bool FRayTracingCachedMeshCommandFlags::bAllSegmentsDecal |
◆ bAllSegmentsOpaque
| bool FRayTracingCachedMeshCommandFlags::bAllSegmentsOpaque |
◆ bAllSegmentsReverseCulling
| bool FRayTracingCachedMeshCommandFlags::bAllSegmentsReverseCulling |
◆ bAllSegmentsTranslucent
| bool FRayTracingCachedMeshCommandFlags::bAllSegmentsTranslucent |
◆ bAnySegmentsCastShadow
| bool FRayTracingCachedMeshCommandFlags::bAnySegmentsCastShadow |
◆ bAnySegmentsDecal
| bool FRayTracingCachedMeshCommandFlags::bAnySegmentsDecal |
◆ bIsSky
| bool FRayTracingCachedMeshCommandFlags::bIsSky |
◆ bTwoSided
| bool FRayTracingCachedMeshCommandFlags::bTwoSided |
◆ CachedMeshCommandHash
| uint64 FRayTracingCachedMeshCommandFlags::CachedMeshCommandHash = 0 |
◆ Data
| uint32 FRayTracingCachedMeshCommandFlags::Data |
◆ InstanceMask
| uint8 FRayTracingCachedMeshCommandFlags::InstanceMask |
The documentation for this struct was generated from the following file: