UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRayTracingGeometryOfflineDataHeader Struct Reference

#include <RHIResources.h>

Public Member Functions

bool IsValid () const
 
bool operator== (const FRayTracingGeometryOfflineDataHeader &Other) const
 
bool operator!= (const FRayTracingGeometryOfflineDataHeader &Other) const
 

Public Attributes

uint32 Reserved [6] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }
 

Friends

FArchiveoperator<< (FArchive &Ar, FRayTracingGeometryOfflineDataHeader &Header)
 

Member Function Documentation

◆ IsValid()

bool FRayTracingGeometryOfflineDataHeader::IsValid ( ) const
inline

◆ operator!=()

bool FRayTracingGeometryOfflineDataHeader::operator!= ( const FRayTracingGeometryOfflineDataHeader Other) const
inline

◆ operator==()

bool FRayTracingGeometryOfflineDataHeader::operator== ( const FRayTracingGeometryOfflineDataHeader Other) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FRayTracingGeometryOfflineDataHeader Header 
)
friend

Member Data Documentation

◆ Reserved

uint32 FRayTracingGeometryOfflineDataHeader::Reserved[6] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }

The documentation for this struct was generated from the following file: