#include <RHIResources.h>
◆ bAllowDuplicateAnyHitShaderInvocation
| bool FRayTracingGeometrySegment::bAllowDuplicateAnyHitShaderInvocation = true |
◆ bEnabled
| bool FRayTracingGeometrySegment::bEnabled = true |
◆ bForceOpaque
| bool FRayTracingGeometrySegment::bForceOpaque = false |
◆ FirstPrimitive
| uint32 FRayTracingGeometrySegment::FirstPrimitive = 0 |
◆ MaxVertices
| uint32 FRayTracingGeometrySegment::MaxVertices = 0 |
◆ NumPrimitives
| uint32 FRayTracingGeometrySegment::NumPrimitives = 0 |
◆ VertexBuffer
◆ VertexBufferElementType
◆ VertexBufferOffset
| uint32 FRayTracingGeometrySegment::VertexBufferOffset = 0 |
◆ VertexBufferStride
| uint32 FRayTracingGeometrySegment::VertexBufferStride = 12 |
The documentation for this struct was generated from the following file: