UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRayTracingPrimaryRaysOptions Struct Reference

#include <RaytracingOptions.h>

Public Attributes

bool bEnabled
 
bool bForceOpaque
 
int32 SamplerPerPixel
 
int32 ApplyHeightFog
 
float PrimaryRayBias
 
float MaxRoughness
 
int32 MaxRefractionRays
 
int32 EnableEmmissiveAndIndirectLighting
 
int32 EnableDirectLighting
 
int32 EnableShadows
 
int32 ShadowsTranslucencyType
 
float MinRayDistance
 
float MaxRayDistance
 
int32 EnableRefraction
 

Member Data Documentation

◆ ApplyHeightFog

int32 FRayTracingPrimaryRaysOptions::ApplyHeightFog

◆ bEnabled

bool FRayTracingPrimaryRaysOptions::bEnabled

◆ bForceOpaque

bool FRayTracingPrimaryRaysOptions::bForceOpaque

◆ EnableDirectLighting

int32 FRayTracingPrimaryRaysOptions::EnableDirectLighting

◆ EnableEmmissiveAndIndirectLighting

int32 FRayTracingPrimaryRaysOptions::EnableEmmissiveAndIndirectLighting

◆ EnableRefraction

int32 FRayTracingPrimaryRaysOptions::EnableRefraction

◆ EnableShadows

int32 FRayTracingPrimaryRaysOptions::EnableShadows

◆ MaxRayDistance

float FRayTracingPrimaryRaysOptions::MaxRayDistance

◆ MaxRefractionRays

int32 FRayTracingPrimaryRaysOptions::MaxRefractionRays

◆ MaxRoughness

float FRayTracingPrimaryRaysOptions::MaxRoughness

◆ MinRayDistance

float FRayTracingPrimaryRaysOptions::MinRayDistance

◆ PrimaryRayBias

float FRayTracingPrimaryRaysOptions::PrimaryRayBias

◆ SamplerPerPixel

int32 FRayTracingPrimaryRaysOptions::SamplerPerPixel

◆ ShadowsTranslucencyType

int32 FRayTracingPrimaryRaysOptions::ShadowsTranslucencyType

The documentation for this struct was generated from the following file: