#include <RaytracingOptions.h>
◆ ApplyHeightFog
| int32 FRayTracingPrimaryRaysOptions::ApplyHeightFog |
◆ bEnabled
| bool FRayTracingPrimaryRaysOptions::bEnabled |
◆ bForceOpaque
| bool FRayTracingPrimaryRaysOptions::bForceOpaque |
◆ EnableDirectLighting
| int32 FRayTracingPrimaryRaysOptions::EnableDirectLighting |
◆ EnableEmmissiveAndIndirectLighting
| int32 FRayTracingPrimaryRaysOptions::EnableEmmissiveAndIndirectLighting |
◆ EnableRefraction
| int32 FRayTracingPrimaryRaysOptions::EnableRefraction |
◆ EnableShadows
| int32 FRayTracingPrimaryRaysOptions::EnableShadows |
◆ MaxRayDistance
| float FRayTracingPrimaryRaysOptions::MaxRayDistance |
◆ MaxRefractionRays
| int32 FRayTracingPrimaryRaysOptions::MaxRefractionRays |
◆ MaxRoughness
| float FRayTracingPrimaryRaysOptions::MaxRoughness |
◆ MinRayDistance
| float FRayTracingPrimaryRaysOptions::MinRayDistance |
◆ PrimaryRayBias
| float FRayTracingPrimaryRaysOptions::PrimaryRayBias |
◆ SamplerPerPixel
| int32 FRayTracingPrimaryRaysOptions::SamplerPerPixel |
◆ ShadowsTranslucencyType
| int32 FRayTracingPrimaryRaysOptions::ShadowsTranslucencyType |
The documentation for this struct was generated from the following file: