![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ReferenceChainSearch.h>
Public Member Functions | |
| int64 | GetAllocatedSize () const |
Public Attributes | |
| UObject * | Object = nullptr |
| FGCObjectInfo * | ObjectInfo = nullptr |
| TSet< FNodeReferenceInfo > | ReferencedObjects |
| TSet< FGraphNode * > | ReferencedByObjects |
| int32 | Visited = 0 |
Single node in the reference graph
|
inline |
| UObject* FReferenceChainSearch::FGraphNode::Object = nullptr |
Object pointer
| FGCObjectInfo* FReferenceChainSearch::FGraphNode::ObjectInfo = nullptr |
Object pointer
| TSet<FGraphNode*> FReferenceChainSearch::FGraphNode::ReferencedByObjects |
Objects that have references to this object
| TSet<FNodeReferenceInfo> FReferenceChainSearch::FGraphNode::ReferencedObjects |
Objects referenced by this object with reference info
| int32 FReferenceChainSearch::FGraphNode::Visited = 0 |
Non-zero if this node has been already visited during reference search