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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReferenceToken.h>
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| FReferenceToken () | |
| FReferenceToken (const UObject *Object) | |
| FReferenceToken (const FGCObject *GCObject) | |
| FReferenceToken (const Verse::VCell *Cell) | |
| FReferenceToken (const FGCObjectInfo *GCObjectInfo) | |
| FReferenceToken (const FGCVerseCellInfo *GCVerseCellInfo) | |
| FReferenceToken (EReferenceTokenType TokenType) | |
| EReferenceTokenType | GetType () const |
| bool | IsObject () const |
| UObject * | AsObject () const |
| bool | IsGCObject () const |
| FGCObject * | AsGCObject () const |
| bool | IsGCObjectInfo () const |
| FGCObjectInfo * | AsGCObjectInfo () const |
| bool | IsVerseCell () const |
| Verse::VCell * | AsVerseCell () const |
| bool | IsGCVerseCellInfo () const |
| FGCVerseCellInfo * | AsGCVerseCellInfo () const |
| FString | GetDescription () const |
| FString | GetDescription (FName PropertyName, const TCHAR *DefaultPropertyName) const |
| FString | GetMemberName (UE::GC::FMemberId &MemberId) const |
| bool | operator== (const FReferenceToken &Other) const |
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| uint32 | GetTypeHash (const FReferenceToken &Info) |
The reference token represents different types that might appear in reference relationships
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| FString FReferenceToken::GetDescription | ( | ) | const |
Returns a formatted string with reference's info
| FString FReferenceToken::GetDescription | ( | FName | PropertyName, |
| const TCHAR * | DefaultPropertyName | ||
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| FString FReferenceToken::GetMemberName | ( | UE::GC::FMemberId & | MemberId | ) | const |
Convert the member id to a member name
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