#include <SceneVisibilityPrivate.h>
◆ FRelevancePrimSet()
template<class T , int TAmplifyFactor = 1>
◆ AddPrim()
template<class T , int TAmplifyFactor = 1>
◆ AppendTo()
template<class T , int TAmplifyFactor = 1>
◆ IsEmpty()
template<class T , int TAmplifyFactor = 1>
◆ IsFull()
template<class T , int TAmplifyFactor = 1>
◆ MaxOutputPrims
template<class T , int TAmplifyFactor = 1>
◆ Prims
template<class T , int TAmplifyFactor = 1>
The documentation for this struct was generated from the following file: