#include <TextureInstanceState.h>
◆ FPreAddBounds()
◆ bIsPacked
| bool FRenderAssetInstanceState::FPreAddBounds::bIsPacked |
◆ InfoBounds
◆ MaxRangeSq
| float FRenderAssetInstanceState::FPreAddBounds::MaxRangeSq |
◆ MinDistanceSq
| float FRenderAssetInstanceState::FPreAddBounds::MinDistanceSq |
◆ MinRangeSq
| float FRenderAssetInstanceState::FPreAddBounds::MinRangeSq |
◆ PackedRelativeBox
| uint32 FRenderAssetInstanceState::FPreAddBounds::PackedRelativeBox |
◆ RangeOrigin
| FVector FRenderAssetInstanceState::FPreAddBounds::RangeOrigin |
◆ RenderAssets
The documentation for this struct was generated from the following file: