UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderAssetInstanceState::FPreAddBounds Struct Reference

#include <TextureInstanceState.h>

Public Member Functions

 FPreAddBounds (FBoxSphereBounds InInfoBounds, uint32 InPackedRelativeBox, bool bInIsPacked, const FVector &InRangeOrigin, float InMinDistanceSq, float InMinRangeSq, float InMaxRangeSq)
 

Public Attributes

FBoxSphereBounds InfoBounds
 
uint32 PackedRelativeBox
 
FVector RangeOrigin
 
float MinDistanceSq
 
float MinRangeSq
 
float MaxRangeSq
 
bool bIsPacked
 
TArray< FPreAddRenderAssetElementRenderAssets
 

Constructor & Destructor Documentation

◆ FPreAddBounds()

FRenderAssetInstanceState::FPreAddBounds::FPreAddBounds ( FBoxSphereBounds  InInfoBounds,
uint32  InPackedRelativeBox,
bool  bInIsPacked,
const FVector InRangeOrigin,
float  InMinDistanceSq,
float  InMinRangeSq,
float  InMaxRangeSq 
)
inline

Member Data Documentation

◆ bIsPacked

bool FRenderAssetInstanceState::FPreAddBounds::bIsPacked

◆ InfoBounds

FBoxSphereBounds FRenderAssetInstanceState::FPreAddBounds::InfoBounds

◆ MaxRangeSq

float FRenderAssetInstanceState::FPreAddBounds::MaxRangeSq

◆ MinDistanceSq

float FRenderAssetInstanceState::FPreAddBounds::MinDistanceSq

◆ MinRangeSq

float FRenderAssetInstanceState::FPreAddBounds::MinRangeSq

◆ PackedRelativeBox

uint32 FRenderAssetInstanceState::FPreAddBounds::PackedRelativeBox

◆ RangeOrigin

FVector FRenderAssetInstanceState::FPreAddBounds::RangeOrigin

◆ RenderAssets

TArray<FPreAddRenderAssetElement> FRenderAssetInstanceState::FPreAddBounds::RenderAssets

The documentation for this struct was generated from the following file: