![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <TextureInstanceState.h>
Public Attributes | |
| const UPrimitiveComponent * | Component |
| EAddComponentResult | Result |
| TArray< FPreAddRenderAssetElement > | RenderAssets |
| const UPrimitiveComponent* FRenderAssetInstanceState::FPreAddComponentIgnoreBoundsPayload::Component |
| TArray<FPreAddRenderAssetElement> FRenderAssetInstanceState::FPreAddComponentIgnoreBoundsPayload::RenderAssets |
| EAddComponentResult FRenderAssetInstanceState::FPreAddComponentIgnoreBoundsPayload::Result |