#include <RenderTransform.h>
◆ FRenderTransform() [1/6]
| FRenderTransform::FRenderTransform |
( |
| ) |
|
|
default |
◆ FRenderTransform() [2/6]
◆ FRenderTransform() [3/6]
◆ FRenderTransform() [4/6]
◆ FRenderTransform() [5/6]
| FRenderTransform::FRenderTransform |
( |
const FMatrix44f & |
M | ) |
|
|
inline |
◆ FRenderTransform() [6/6]
| FRenderTransform::FRenderTransform |
( |
const FMatrix44d & |
M | ) |
|
|
inline |
◆ Equals()
◆ GetScale()
| FVector3f FRenderTransform::GetScale |
( |
| ) |
const |
|
inline |
◆ Inverse()
◆ InverseFast()
◆ IsScaleNonUniform()
| bool FRenderTransform::IsScaleNonUniform |
( |
| ) |
const |
|
inline |
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ operator=() [1/4]
◆ operator=() [2/4]
◆ operator=() [3/4]
◆ operator=() [4/4]
◆ Orthogonalize()
| void FRenderTransform::Orthogonalize |
( |
| ) |
|
|
inline |
◆ RotDeterminant()
| float FRenderTransform::RotDeterminant |
( |
| ) |
const |
|
inline |
◆ SetIdentity()
| void FRenderTransform::SetIdentity |
( |
| ) |
|
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inline |
◆ To3x4MatrixTranspose()
| void FRenderTransform::To3x4MatrixTranspose |
( |
float * |
Result | ) |
const |
|
inline |
◆ ToMatrix()
| FMatrix FRenderTransform::ToMatrix |
( |
| ) |
const |
|
inline |
◆ ToMatrix44f()
| FMatrix44f FRenderTransform::ToMatrix44f |
( |
| ) |
const |
|
inline |
◆ operator<<
Serializes the render transform.
- Parameters
-
| Ar | Reference to the serialization archive. |
| T | Reference to the render transform being serialized. |
- Returns
- Reference to the Archive after serialization.
◆ Identity
◆ Origin
◆ TransformRows
The documentation for this struct was generated from the following files: