UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderingObjectVersion Struct Reference

#include <RenderingObjectVersion.h>

Public Types

enum  Type {
  BeforeCustomVersionWasAdded = 0 , IndirectLightingCache3BandSupport , CustomReflectionCaptureResolutionSupport , RemovedTextureStreamingLevelData ,
  IntroducedMeshDecals , ReflectionCapturesStoreAverageBrightness , ChangedPlanarReflectionFadeDefaults , RemovedRenderTargetSize ,
  MovedParticleCutoutsToRequiredModule , MapBuildDataSeparatePackage , TextureStreamingMeshUVChannelData , TypeHandlingForMaterialSqrtNodes ,
  FixedBSPLightmaps , DistanceFieldSelfShadowBias , FixedLegacyMaterialAttributeNodeTypes , ShaderResourceCodeSharing ,
  MotionBlurAndTAASupportInSceneCapture2d , AddedTextureRenderTargetFormats , FixedMeshUVDensity , AddedbUseShowOnlyList ,
  VolumetricLightmaps , MaterialAttributeLayerParameters , StoreReflectionCaptureBrightnessForCooking , ModelVertexBufferSerialization ,
  ReplaceLightAsIfStatic , ShaderPermutationId , IncreaseNormalPrecision , VirtualTexturedLightmaps ,
  GeometryCacheFastDecoder , LightmapHasShadowmapData , DiaphragmDOFOnlyForDeferredShadingRenderer , VirtualTexturedLightmapsV2 ,
  SkyAtmosphereStaticLightingVersioning , ExplicitSRGBSetting , VolumetricLightmapStreaming , RemovedSM4 ,
  MaterialShaderMapIdSerialization , StaticMeshSectionForceOpaqueField , AutoExposureChanges , RemovedEmulatedInstancing ,
  PerInstanceCustomData , AnisotropicMaterial , AutoExposureForceOverrideBiasFlag , AutoExposureDefaultFix ,
  VolumeExtinctionBecomesRGB , VirtualTexturedLightmapsV3 , NaniteFallbackTarget , NaniteForceMaterialUsage ,
  AddedMaterialExpressionIncludesHash , DeprecatedHighResSourceMesh , VersionPlusOne , LatestVersion = VersionPlusOne - 1
}
 

Static Public Attributes

CORE_API static const FGuid GUID
 

Member Enumeration Documentation

◆ Type

Enumerator
BeforeCustomVersionWasAdded 
IndirectLightingCache3BandSupport 
CustomReflectionCaptureResolutionSupport 
RemovedTextureStreamingLevelData 
IntroducedMeshDecals 
ReflectionCapturesStoreAverageBrightness 
ChangedPlanarReflectionFadeDefaults 
RemovedRenderTargetSize 
MovedParticleCutoutsToRequiredModule 
MapBuildDataSeparatePackage 
TextureStreamingMeshUVChannelData 
TypeHandlingForMaterialSqrtNodes 
FixedBSPLightmaps 
DistanceFieldSelfShadowBias 
FixedLegacyMaterialAttributeNodeTypes 
ShaderResourceCodeSharing 
MotionBlurAndTAASupportInSceneCapture2d 
AddedTextureRenderTargetFormats 
FixedMeshUVDensity 
AddedbUseShowOnlyList 
VolumetricLightmaps 
MaterialAttributeLayerParameters 
StoreReflectionCaptureBrightnessForCooking 
ModelVertexBufferSerialization 
ReplaceLightAsIfStatic 
ShaderPermutationId 
IncreaseNormalPrecision 
VirtualTexturedLightmaps 
GeometryCacheFastDecoder 
LightmapHasShadowmapData 
DiaphragmDOFOnlyForDeferredShadingRenderer 
VirtualTexturedLightmapsV2 
SkyAtmosphereStaticLightingVersioning 
ExplicitSRGBSetting 
VolumetricLightmapStreaming 
RemovedSM4 
MaterialShaderMapIdSerialization 
StaticMeshSectionForceOpaqueField 
AutoExposureChanges 
RemovedEmulatedInstancing 
PerInstanceCustomData 
AnisotropicMaterial 
AutoExposureForceOverrideBiasFlag 
AutoExposureDefaultFix 
VolumeExtinctionBecomesRGB 
VirtualTexturedLightmapsV3 
NaniteFallbackTarget 
NaniteForceMaterialUsage 
AddedMaterialExpressionIncludesHash 
DeprecatedHighResSourceMesh 
VersionPlusOne 
LatestVersion 

Member Data Documentation

◆ GUID

const FGuid FRenderingObjectVersion::GUID
static

The documentation for this struct was generated from the following files: