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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicatedState.h>
Public Member Functions | |
| FRepAttachment () | |
Public Attributes | |
| TObjectPtr< class AActor > | AttachParent |
| FVector_NetQuantize100 | LocationOffset |
| FVector_NetQuantize100 | RelativeScale3D |
| FRotator | RotationOffset |
| FName | AttachSocket |
| TObjectPtr< class USceneComponent > | AttachComponent |
Handles attachment replication to clients.
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inline |
| TObjectPtr<class USceneComponent> FRepAttachment::AttachComponent |
Specific component we are attached to
| TObjectPtr<class AActor> FRepAttachment::AttachParent |
Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr
| FName FRepAttachment::AttachSocket |
Specific socket we are attached to
| FVector_NetQuantize100 FRepAttachment::LocationOffset |
Location offset from attach parent
| FVector_NetQuantize100 FRepAttachment::RelativeScale3D |
Scale relative to attach parent
| FRotator FRepAttachment::RotationOffset |
Rotation offset from attach parent