UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRepAttachment Struct Reference

#include <ReplicatedState.h>

Public Member Functions

 FRepAttachment ()
 

Public Attributes

TObjectPtr< class AActorAttachParent
 
FVector_NetQuantize100 LocationOffset
 
FVector_NetQuantize100 RelativeScale3D
 
FRotator RotationOffset
 
FName AttachSocket
 
TObjectPtr< class USceneComponent > AttachComponent
 

Detailed Description

Handles attachment replication to clients.

Constructor & Destructor Documentation

◆ FRepAttachment()

FRepAttachment::FRepAttachment ( )
inline

Member Data Documentation

◆ AttachComponent

TObjectPtr<class USceneComponent> FRepAttachment::AttachComponent

Specific component we are attached to

◆ AttachParent

TObjectPtr<class AActor> FRepAttachment::AttachParent

Actor we are attached to, movement replication will not happen while AttachParent is non-nullptr

◆ AttachSocket

FName FRepAttachment::AttachSocket

Specific socket we are attached to

◆ LocationOffset

FVector_NetQuantize100 FRepAttachment::LocationOffset

Location offset from attach parent

◆ RelativeScale3D

FVector_NetQuantize100 FRepAttachment::RelativeScale3D

Scale relative to attach parent

◆ RotationOffset

FRotator FRepAttachment::RotationOffset

Rotation offset from attach parent


The documentation for this struct was generated from the following file: