UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReplayCheckpointInfo Struct Reference

Information about a checkpoint that was loaded as a result of a Goto Request. More...

#include <NetworkReplayStreaming.h>

Public Attributes

uint32 CheckpointStartTime = INVALID_CHECKPOINT
 
uint32 CheckpointIndex = INVALID_CHECKPOINT
 

Static Public Attributes

static constexpr uint32 INVALID_CHECKPOINT = -2
 Indicates an invalid checkpoint, or a bad request.
 
static constexpr uint32 NO_CHECKPOINT = -1
 

Detailed Description

Information about a checkpoint that was loaded as a result of a Goto Request.

End StartStreaming Types Start Goto Types

Member Data Documentation

◆ CheckpointIndex

uint32 FReplayCheckpointInfo::CheckpointIndex = INVALID_CHECKPOINT

◆ CheckpointStartTime

uint32 FReplayCheckpointInfo::CheckpointStartTime = INVALID_CHECKPOINT

◆ INVALID_CHECKPOINT

constexpr uint32 FReplayCheckpointInfo::INVALID_CHECKPOINT = -2
staticconstexpr

Indicates an invalid checkpoint, or a bad request.

◆ NO_CHECKPOINT

constexpr uint32 FReplayCheckpointInfo::NO_CHECKPOINT = -1
staticconstexpr

Indicates that no checkpoint was loaded as a part of the request. This can happen if the requested time was before any available checkpoints.


The documentation for this struct was generated from the following file: