UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReplicatedPhysicsTarget Struct Reference

#include <PhysicsReplication.h>

Public Member Functions

 FReplicatedPhysicsTarget (Chaos::FConstPhysicsObjectHandle POHandle=nullptr)
 

Public Attributes

FRigidBodyState TargetState
 
FName BoneName
 
float ArrivedTimeSeconds
 
float AccumulatedErrorSeconds
 
FVector PrevPosTarget
 
FVector PrevPos
 
int32 ServerFrame
 
Chaos::FConstPhysicsObjectHandle PhysicsObject
 
EPhysicsReplicationMode ReplicationMode
 
FDebugFloatHistory ErrorHistory
 

Constructor & Destructor Documentation

◆ FReplicatedPhysicsTarget()

FReplicatedPhysicsTarget::FReplicatedPhysicsTarget ( Chaos::FConstPhysicsObjectHandle  POHandle = nullptr)
inline

Member Data Documentation

◆ AccumulatedErrorSeconds

float FReplicatedPhysicsTarget::AccumulatedErrorSeconds

Physics sync error accumulation

◆ ArrivedTimeSeconds

float FReplicatedPhysicsTarget::ArrivedTimeSeconds

Client time when target state arrived

◆ BoneName

FName FReplicatedPhysicsTarget::BoneName

The bone name used to find the body

◆ ErrorHistory

FDebugFloatHistory FReplicatedPhysicsTarget::ErrorHistory

◆ PhysicsObject

Chaos::FConstPhysicsObjectHandle FReplicatedPhysicsTarget::PhysicsObject

Index of physics object on component

◆ PrevPos

FVector FReplicatedPhysicsTarget::PrevPos

◆ PrevPosTarget

FVector FReplicatedPhysicsTarget::PrevPosTarget

Correction values from previous update

◆ ReplicationMode

EPhysicsReplicationMode FReplicatedPhysicsTarget::ReplicationMode

The replication mode the target should be used with

◆ ServerFrame

int32 FReplicatedPhysicsTarget::ServerFrame

ServerFrame this target was replicated on (must be converted to local frame prior to client-side use)

◆ TargetState

FRigidBodyState FReplicatedPhysicsTarget::TargetState

The target state replicated by server


The documentation for this struct was generated from the following file: