#include <PhysicsReplication.h>
◆ FReplicatedPhysicsTarget()
◆ AccumulatedErrorSeconds
| float FReplicatedPhysicsTarget::AccumulatedErrorSeconds |
Physics sync error accumulation
◆ ArrivedTimeSeconds
| float FReplicatedPhysicsTarget::ArrivedTimeSeconds |
Client time when target state arrived
◆ BoneName
| FName FReplicatedPhysicsTarget::BoneName |
The bone name used to find the body
◆ ErrorHistory
◆ PhysicsObject
Index of physics object on component
◆ PrevPos
| FVector FReplicatedPhysicsTarget::PrevPos |
◆ PrevPosTarget
| FVector FReplicatedPhysicsTarget::PrevPosTarget |
Correction values from previous update
◆ ReplicationMode
The replication mode the target should be used with
◆ ServerFrame
| int32 FReplicatedPhysicsTarget::ServerFrame |
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use)
◆ TargetState
The target state replicated by server
The documentation for this struct was generated from the following file: