UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FResponseChannel Struct Reference

#include <EngineTypes.h>

Public Member Functions

 FResponseChannel ()
 
 FResponseChannel (FName InChannel, ECollisionResponse InResponse)
 
bool operator== (const FResponseChannel &Other) const
 

Public Attributes

FName Channel
 
TEnumAsByte< enum ECollisionResponseResponse
 

Detailed Description

Describes response for a single collision response channel

Constructor & Destructor Documentation

◆ FResponseChannel() [1/2]

FResponseChannel::FResponseChannel ( )
inline

◆ FResponseChannel() [2/2]

FResponseChannel::FResponseChannel ( FName  InChannel,
ECollisionResponse  InResponse 
)
inline

Member Function Documentation

◆ operator==()

bool FResponseChannel::operator== ( const FResponseChannel Other) const
inline

Member Data Documentation

◆ Channel

FName FResponseChannel::Channel

This should match DisplayName of ECollisionChannel Meta data of custom channels can be used as well

◆ Response

TEnumAsByte<enum ECollisionResponse> FResponseChannel::Response

Describes how the channel behaves


The documentation for this struct was generated from the following file: