![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <GameplayTagsSettings.h>
Public Member Functions | |
| GAMEPLAYTAGS_API bool | operator== (const FRestrictedConfigInfo &Other) const |
| GAMEPLAYTAGS_API bool | operator!= (const FRestrictedConfigInfo &Other) const |
Public Attributes | |
| FString | RestrictedConfigName |
| TArray< FString > | Owners |
| bool FRestrictedConfigInfo::operator!= | ( | const FRestrictedConfigInfo & | Other | ) | const |
| bool FRestrictedConfigInfo::operator== | ( | const FRestrictedConfigInfo & | Other | ) | const |
| TArray<FString> FRestrictedConfigInfo::Owners |
| FString FRestrictedConfigInfo::RestrictedConfigName |
Allows new tags to be saved into their own INI file. This is make merging easier for non technical developers by setting up their own ini file.