UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRestrictedConfigInfo Struct Reference

#include <GameplayTagsSettings.h>

Public Member Functions

GAMEPLAYTAGS_API bool operator== (const FRestrictedConfigInfo &Other) const
 
GAMEPLAYTAGS_API bool operator!= (const FRestrictedConfigInfo &Other) const
 

Public Attributes

FString RestrictedConfigName
 
TArray< FString > Owners
 

Member Function Documentation

◆ operator!=()

bool FRestrictedConfigInfo::operator!= ( const FRestrictedConfigInfo Other) const

◆ operator==()

bool FRestrictedConfigInfo::operator== ( const FRestrictedConfigInfo Other) const

Member Data Documentation

◆ Owners

TArray<FString> FRestrictedConfigInfo::Owners

◆ RestrictedConfigName

FString FRestrictedConfigInfo::RestrictedConfigName

Allows new tags to be saved into their own INI file. This is make merging easier for non technical developers by setting up their own ini file.


The documentation for this struct was generated from the following files: