UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReverbSettings Struct Reference

#include <ReverbSettings.h>

Public Member Functions

 FReverbSettings ()
 
ENGINE_API bool operator== (const FReverbSettings &Other) const
 
bool operator!= (const FReverbSettings &Other) const
 

Public Attributes

bool bApplyReverb
 
TObjectPtr< UReverbEffectReverbEffect
 
TObjectPtr< USoundEffectSubmixPresetReverbPluginEffect
 
float Volume
 
float FadeTime
 

Detailed Description

Struct encapsulating settings for reverb effects.

Constructor & Destructor Documentation

◆ FReverbSettings()

FReverbSettings::FReverbSettings ( )
inline

Member Function Documentation

◆ operator!=()

bool FReverbSettings::operator!= ( const FReverbSettings Other) const
inline

◆ operator==()

bool FReverbSettings::operator== ( const FReverbSettings Other) const

Member Data Documentation

◆ bApplyReverb

bool FReverbSettings::bApplyReverb

◆ FadeTime

float FReverbSettings::FadeTime

Time to fade from the current reverb settings into this setting, in seconds.

◆ ReverbEffect

TObjectPtr<UReverbEffect> FReverbSettings::ReverbEffect

The reverb asset to employ.

◆ ReverbPluginEffect

TObjectPtr<USoundEffectSubmixPreset> FReverbSettings::ReverbPluginEffect

This is used to apply plugin-specific settings when a Reverb Plugin is being used.

◆ Volume

float FReverbSettings::Volume

Volume level of the reverb effect.


The documentation for this struct was generated from the following files: