![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ReverbSettings.h>
Public Member Functions | |
| FReverbSettings () | |
| ENGINE_API bool | operator== (const FReverbSettings &Other) const |
| bool | operator!= (const FReverbSettings &Other) const |
Public Attributes | |
| bool | bApplyReverb |
| TObjectPtr< UReverbEffect > | ReverbEffect |
| TObjectPtr< USoundEffectSubmixPreset > | ReverbPluginEffect |
| float | Volume |
| float | FadeTime |
Struct encapsulating settings for reverb effects.
|
inline |
|
inline |
| bool FReverbSettings::operator== | ( | const FReverbSettings & | Other | ) | const |
| bool FReverbSettings::bApplyReverb |
| float FReverbSettings::FadeTime |
Time to fade from the current reverb settings into this setting, in seconds.
| TObjectPtr<UReverbEffect> FReverbSettings::ReverbEffect |
The reverb asset to employ.
| TObjectPtr<USoundEffectSubmixPreset> FReverbSettings::ReverbPluginEffect |
This is used to apply plugin-specific settings when a Reverb Plugin is being used.
| float FReverbSettings::Volume |
Volume level of the reverb effect.