#include <CharacterMovementComponentAsync.h>
◆ FRootMotionAsyncData()
| FRootMotionAsyncData::FRootMotionAsyncData |
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◆ Clear()
| void FRootMotionAsyncData::Clear |
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◆ AdditiveVelocity
| FVector FRootMotionAsyncData::AdditiveVelocity |
◆ AnimTransform
◆ bHasAdditiveRootMotion
| bool FRootMotionAsyncData::bHasAdditiveRootMotion |
◆ bHasAnimRootMotion
| bool FRootMotionAsyncData::bHasAnimRootMotion |
◆ bHasOverrideRootMotion
| bool FRootMotionAsyncData::bHasOverrideRootMotion |
◆ bHasOverrideWithIgnoreZAccumulate
| bool FRootMotionAsyncData::bHasOverrideWithIgnoreZAccumulate |
◆ bUseSensitiveLiftoff
| bool FRootMotionAsyncData::bUseSensitiveLiftoff |
◆ OverrideRotation
| FQuat FRootMotionAsyncData::OverrideRotation |
◆ OverrideVelocity
| FVector FRootMotionAsyncData::OverrideVelocity |
◆ TimeAccumulated
| float FRootMotionAsyncData::TimeAccumulated |
The documentation for this struct was generated from the following file: