#include <AnimCompressionTypes.h>
◆ FRootMotionReset()
◆ ResetRootBoneForRootMotion() [1/2]
◆ ResetRootBoneForRootMotion() [2/2]
| void FRootMotionReset::ResetRootBoneForRootMotion |
( |
FTransform & |
BoneTransform, |
|
|
const FTransform & |
RefPoseRootTransform |
|
) |
| const |
|
inline |
◆ AnimFirstFrame
◆ bEnableRootMotion
| bool FRootMotionReset::bEnableRootMotion |
◆ bForceRootLock
| bool FRootMotionReset::bForceRootLock |
◆ bIsValidAdditive
| bool FRootMotionReset::bIsValidAdditive |
◆ RootMotionRootLock
The documentation for this struct was generated from the following file: