![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <RootMotionSource.h>
Public Member Functions | |
| ENGINE_API | FRootMotionServerToLocalIDMapping () |
| ENGINE_API bool | IsStillValid (float CurrentTimeStamp) |
Public Attributes | |
| uint16 | ServerID |
| uint16 | LocalID |
| float | TimeStamp |
Structure for mapping RootMotionSource server IDs to those on this client
| FRootMotionServerToLocalIDMapping::FRootMotionServerToLocalIDMapping | ( | ) |
| uint16 FRootMotionServerToLocalIDMapping::LocalID |
| uint16 FRootMotionServerToLocalIDMapping::ServerID |
| float FRootMotionServerToLocalIDMapping::TimeStamp |