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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionRuntimeHashSet.h>
Public Attributes | |
| FName | Name |
| TObjectPtr< URuntimePartition > | PartitionLayer |
| bool | bIsSpatiallyLoaded = true |
Holds an HLOD setup for a particular partition class.
Whether this HLOD setup is spatially loaded or not
| FName FRuntimePartitionHLODSetup::Name |
Name for this HLOD layer setup
| TObjectPtr<URuntimePartition> FRuntimePartitionHLODSetup::PartitionLayer |