UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRuntimePartitionHLODSetup Struct Reference

#include <WorldPartitionRuntimeHashSet.h>

Public Attributes

FName Name
 
TObjectPtr< URuntimePartitionPartitionLayer
 
bool bIsSpatiallyLoaded = true
 

Detailed Description

Holds an HLOD setup for a particular partition class.

Member Data Documentation

◆ bIsSpatiallyLoaded

bool FRuntimePartitionHLODSetup::bIsSpatiallyLoaded = true

Whether this HLOD setup is spatially loaded or not

◆ Name

FName FRuntimePartitionHLODSetup::Name

Name for this HLOD layer setup

◆ PartitionLayer

TObjectPtr<URuntimePartition> FRuntimePartitionHLODSetup::PartitionLayer

The documentation for this struct was generated from the following file: