#include <SaveGameNetworkReplayStreaming.h>
◆ bIsForRename
| bool FSaveGameNetworkReplayStreamer::FSaveGameOptionInfo::bIsForRename = false |
◆ bIsSavingMetaData
| bool FSaveGameNetworkReplayStreamer::FSaveGameOptionInfo::bIsSavingMetaData = false |
◆ Option
◆ ReplayFriendlyName
| FString FSaveGameNetworkReplayStreamer::FSaveGameOptionInfo::ReplayFriendlyName |
◆ ReplaySaveName
| FString FSaveGameNetworkReplayStreamer::FSaveGameOptionInfo::ReplaySaveName |
◆ SaveDataSize
| int32 FSaveGameNetworkReplayStreamer::FSaveGameOptionInfo::SaveDataSize = INDEX_NONE |
The documentation for this struct was generated from the following file: