UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneCulling::FBlockLocAligned Struct Reference

#include <SceneCulling.h>

Public Member Functions

FORCEINLINE FBlockLocAligned ()
 
FORCEINLINE FBlockLocAligned (const RenderingSpatialHash::TLocation< int64 > &InLoc)
 
FORCEINLINE bool operator== (const FBlockLocAligned &BlockLocAligned) const
 
FORCEINLINE void operator= (const FBlockLocAligned &BlockLocAligned)
 
FORCEINLINE int32 GetLevel () const
 
FORCEINLINE FIntVector3 GetCoord () const
 
FORCEINLINE FVector3d GetWorldPosition () const
 
FORCEINLINE uint32 GetHash () const
 

Public Attributes

FIntVector4 Data
 

Constructor & Destructor Documentation

◆ FBlockLocAligned() [1/2]

FORCEINLINE FSceneCulling::FBlockLocAligned::FBlockLocAligned ( )
inline

◆ FBlockLocAligned() [2/2]

FORCEINLINE FSceneCulling::FBlockLocAligned::FBlockLocAligned ( const RenderingSpatialHash::TLocation< int64 > &  InLoc)
inlineexplicit

Member Function Documentation

◆ GetCoord()

FORCEINLINE FIntVector3 FSceneCulling::FBlockLocAligned::GetCoord ( ) const
inline

◆ GetHash()

FORCEINLINE uint32 FSceneCulling::FBlockLocAligned::GetHash ( ) const
inline

◆ GetLevel()

FORCEINLINE int32 FSceneCulling::FBlockLocAligned::GetLevel ( ) const
inline

◆ GetWorldPosition()

FORCEINLINE FVector3d FSceneCulling::FBlockLocAligned::GetWorldPosition ( ) const
inline

◆ operator=()

FORCEINLINE void FSceneCulling::FBlockLocAligned::operator= ( const FBlockLocAligned BlockLocAligned)
inline

◆ operator==()

FORCEINLINE bool FSceneCulling::FBlockLocAligned::operator== ( const FBlockLocAligned BlockLocAligned) const
inline

Member Data Documentation

◆ Data

FIntVector4 FSceneCulling::FBlockLocAligned::Data

The documentation for this struct was generated from the following file: