#include <SceneSnappingManager.h>
◆ IsVisible()
| bool FSceneQueryVisibilityFilter::IsVisible |
( |
const UPrimitiveComponent * |
Component | ) |
const |
- Returns
- true if the Component is currently configured as visible (does not consider ComponentsToIgnore or InvisibleComponentsToInclude lists)
◆ ComponentsToIgnore
| const TArray<const UPrimitiveComponent*>* FSceneQueryVisibilityFilter::ComponentsToIgnore = nullptr |
Optional: components to consider invisible even if they aren't.
◆ InvisibleComponentsToInclude
| const TArray<const UPrimitiveComponent*>* FSceneQueryVisibilityFilter::InvisibleComponentsToInclude = nullptr |
Optional: components to consider visible even if they aren't.
The documentation for this struct was generated from the following files: