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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RendererInterface.h>
Public Member Functions | |
| FSceneRenderTargetItem () | |
| FSceneRenderTargetItem (FRHITexture *InTargetableTexture, FRHITexture *InShaderResourceTexture, FUnorderedAccessViewRHIRef InUAV) | |
| void | SafeRelease () |
| bool | IsValid () const |
| FRHITexture * | GetRHI () const |
Public Attributes | |
| FTextureRHIRef | TargetableTexture |
| FTextureRHIRef | ShaderResourceTexture |
| FUnorderedAccessViewRHIRef | UAV |
Single render target item consists of a render surface and its resolve texture, Render thread side
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inline |
default constructor
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inline |
constructor
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inline |
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inline |
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inline |
| FTextureRHIRef FSceneRenderTargetItem::ShaderResourceTexture |
The 2D or cubemap shader-resource 2D texture that the targetable textures may be resolved to.
| FTextureRHIRef FSceneRenderTargetItem::TargetableTexture |
The 2D or cubemap texture that may be used as a render or depth-stencil target.
| FUnorderedAccessViewRHIRef FSceneRenderTargetItem::UAV |
only created if requested through the flag.