UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopeCoreRedirectsWriteLockedContext Struct Reference

#include <CoreRedirectsContext.h>

+ Inheritance diagram for FScopeCoreRedirectsWriteLockedContext:

Public Member Functions

 FScopeCoreRedirectsWriteLockedContext (FCoreRedirectsContext &InContext)
 
 ~FScopeCoreRedirectsWriteLockedContext ()
 
- Public Member Functions inherited from FScopeCoreRedirectsReadLockedContext
 FScopeCoreRedirectsReadLockedContext (FCoreRedirectsContext &InContext)
 
 ~FScopeCoreRedirectsReadLockedContext ()
 
FCoreRedirectsContextGet ()
 

Additional Inherited Members

- Protected Types inherited from FScopeCoreRedirectsReadLockedContext
enum class  EInitFlag { InitFlag }
 
- Protected Member Functions inherited from FScopeCoreRedirectsReadLockedContext
 FScopeCoreRedirectsReadLockedContext (FCoreRedirectsContext &InContext, EInitFlag Unused)
 
- Protected Attributes inherited from FScopeCoreRedirectsReadLockedContext
FCoreRedirectsContextContext
 
bool NeedsUnlock
 

Detailed Description

RAII type for locking a context for writing. Supports recursively entering the lock.

Constructor & Destructor Documentation

◆ FScopeCoreRedirectsWriteLockedContext()

FScopeCoreRedirectsWriteLockedContext::FScopeCoreRedirectsWriteLockedContext ( FCoreRedirectsContext InContext)
inlineexplicit

◆ ~FScopeCoreRedirectsWriteLockedContext()

FScopeCoreRedirectsWriteLockedContext::~FScopeCoreRedirectsWriteLockedContext ( )
inline

The documentation for this struct was generated from the following file: