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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StatsMisc.h>
Inheritance diagram for FScopeLogTime:Public Member Functions | |
| FScopeLogTime (const WIDECHAR *InName, FTotalTimeAndCount *InCumulative=nullptr, EScopeLogTimeUnits InUnits=ScopeLog_Milliseconds) | |
| FScopeLogTime (const ANSICHAR *InName, FTotalTimeAndCount *InCumulative=nullptr, EScopeLogTimeUnits InUnits=ScopeLog_Milliseconds) | |
Public Member Functions inherited from FConditionalScopeLogTime | |
| CORE_API | FConditionalScopeLogTime (bool bCondition, const WIDECHAR *InName, FTotalTimeAndCount *InCumulative=nullptr, EScopeLogTimeUnits InUnits=ScopeLog_Milliseconds) |
| CORE_API | FConditionalScopeLogTime (bool bCondition, const ANSICHAR *InName, FTotalTimeAndCount *InCumulative=nullptr, EScopeLogTimeUnits InUnits=ScopeLog_Milliseconds) |
| CORE_API | ~FConditionalScopeLogTime () |
Additional Inherited Members | |
Public Types inherited from FConditionalScopeLogTime | |
| enum | EScopeLogTimeUnits { ScopeLog_DontLog , ScopeLog_Milliseconds , ScopeLog_Seconds } |
Protected Member Functions inherited from FConditionalScopeLogTime | |
| double | GetDisplayScopedTime (double InScopedTime) const |
| FString | GetDisplayUnitsString () const |
Protected Attributes inherited from FConditionalScopeLogTime | |
| const double | StartTime |
| const FString | Name |
| FTotalTimeAndCount * | Cumulative |
| EScopeLogTimeUnits | Units |
Utility class to log time passed in seconds, adding cumulative stats to passed in variable.
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