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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetConnection.h>
Public Member Functions | |
| FScopedNetConnectionSettings (UNetConnection *InConnection, FNetConnectionSettings NewSettings, bool Apply=true) | |
| ~FScopedNetConnectionSettings () | |
Public Attributes | |
| TWeakObjectPtr< UNetConnection > | Connection |
| FNetConnectionSettings | OldSettings |
| bool | ShouldApply |
Allows you to temporarily set connection settings within a scape. This will also force flush the connection before/after. Lets you do things like force a single channel to delay or drop packets
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inline |
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inline |
| TWeakObjectPtr<UNetConnection> FScopedNetConnectionSettings::Connection |
| FNetConnectionSettings FScopedNetConnectionSettings::OldSettings |
| bool FScopedNetConnectionSettings::ShouldApply |