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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LinkerPlaceholderBase.h>
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| FScopedPlaceholderContainerTracker (UObject *InPlaceholderContainerCandidate) | |
| ~FScopedPlaceholderContainerTracker () | |
To track placeholder property values, we need to know the root container instance that is set with the placeholder value (so we can reset it later). This here is designed to track objects that are actively being preloaded (serialized in); so we have the container on hand, when a FObjectProperty value is set with a placeholder.
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