UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScriptStackTracker Struct Reference

#include <ScriptStackTracker.h>

Public Member Functions

 FScriptStackTracker (bool bInIsEnabled=false)
 
COREUOBJECT_API void CaptureStackTrace (const FFrame *StackFrame, int32 EntriesToIgnore=0)
 
COREUOBJECT_API void DumpStackTraces (int32 StackThreshold, FOutputDevice &Ar)
 
COREUOBJECT_API void ResetTracking ()
 
COREUOBJECT_API void ToggleTracking ()
 

Constructor & Destructor Documentation

◆ FScriptStackTracker()

FScriptStackTracker::FScriptStackTracker ( bool  bInIsEnabled = false)
inline

Constructor, initializing all member variables

Member Function Documentation

◆ CaptureStackTrace()

void FScriptStackTracker::CaptureStackTrace ( const FFrame StackFrame,
int32  EntriesToIgnore = 0 
)

Captures the current stack and updates stack tracking information.

◆ DumpStackTraces()

void FScriptStackTracker::DumpStackTraces ( int32  StackThreshold,
FOutputDevice Ar 
)

Dumps capture stack trace summary to the passed in log.

◆ ResetTracking()

void FScriptStackTracker::ResetTracking ( )

Resets stack tracking.

◆ ToggleTracking()

void FScriptStackTracker::ToggleTracking ( )

Toggles tracking.


The documentation for this struct was generated from the following files: